Marco? Polo!

Marco? Polo!
Jon Scieszka

The Time Warp Trio meets Marco Polo! What would happen if someone had a time-warping book he got from his uncle who was a magician, and he took it to the local YMCA pool while he played Marco? Polo! with his best friends? In the sixteenth adventure of the Time Warp Trio, it happens to Joe (and Fred and Sam). And what happens is sandstorms, desert bandits, a smelly camel, strange horoscopes, the emperor of all China, and one very famous explorer. If the explorer is Marco Polo, this must be thirteenthcentury China!

From School Library Journal

Grade 3-6–This installment in the series takes Joe, Sam, and Fred over the Silk Road into China. As it opens, the infamous blue Book transports Joe from the pool of his local YMCA to the desert where he meets Marco Polo, who is on his way to meet Kublai Khan. The boy is reunited with his friends only after rescuing himself and Marco Polo from bandits and a sandstorm. He also teaches the explorer how to play the game named after him, which provides for some very funny moments. The book concludes with a description of the animals in the Chinese Zodiac. This title is as rich in historical detail as it is in humor and will have special appeal to reluctant readers.–Kathleen Meulen

From Booklist

The Time Warp Trio hits the Silk Road in this new installment. While playing a game of Marco? Polo! at the pool, Joe suddenly finds himself alone in the desert "somewhere between Italy and China," clad only in his swim trunks. Luckily, Marco Polo himself hears Joe's cries for help. One joke--an Asian character named Ding Dong--falls flat into stereotype. That puzzling choice aside, Scieszka continues his formula of absurdity, slapstick puns, and nonstop action that has won the series plenty of fans. Gillian Engberg